Welcome to my world!

Welcome to my world!

I'm a UX & Product Designer focused on building intuitive, impactful experiences across SaaS tools, mobile apps, and AI-powered products.

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4+ years of experience

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English, Hindi

I'm a UX & Product Designer focused on building intuitive, impactful experiences across SaaS tools, mobile apps, and AI-powered products.

Icon

4+ years of experience

Icon

English, Hindi

Brand Logo
Icon

I'm a UX & Product Designer focused on building intuitive, impactful experiences across SaaS tools, mobile apps, and AI-powered products.

Icon

4+ years of experience

Icon

English, Hindi

Brand Logo
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Client:

My Side Project

Role:

Product Designer & Developer

Year:

2025

Foreplay: Designing an App That Brings Couples Closer

Most apps are built to connect strangers. Foreplay was built to reconnect people who already know each other.

It's a card game app for couples β€” designed to spark conversations, create shared moments, and turn an ordinary evening into something memorable. The concept is simple. The design challenge wasn't.

Why This Project Exists

Long-term relationships don't fall apart because people stop caring. They drift because routines replace novelty. The same dinner spots, the same conversations, the same evenings.

Foreplay was built around one insight: couples need a low-stakes, playful way to break routine and discover new things about each other β€” without it feeling forced or awkward.

The result is a swipe-based card game with categories ranging from intimate questions to light dares β€” designed to feel like a natural part of a date night, not a therapeutic exercise.

πŸ“Έ Image 1 β€” The Concept

A mood board showing the app's atmosphere β€” dark, warm, intimate. Candles, wine, soft lighting. Set the emotional context before showing any UI.

The Design Challenge

Building a couples app is a unique UX problem. The interface can't feel clinical or gamified in a cheap way. It needs to feel like an extension of the mood β€” something that fits naturally into a real evening between two people.

Three design constraints shaped every decision:

It had to feel premium, not gimmicky. The moment an app feels like a party game from a dollar store, the mood is gone. Every visual choice had to signal quality and intentionality.

It had to be frictionless in the moment. Nobody wants to navigate menus when they're mid-date. The interaction model had to be so simple that it disappeared β€” swipe right to complete, swipe left to skip.

It had to handle sensitive content with taste. Some of the card categories are provocative. The design had to make that feel exciting rather than uncomfortable β€” tone, typography, and colour all doing emotional work.

Onboarding Flow

Visual Design

The aesthetic direction was clear from day one: dark, sensual, sophisticated.

Colour palette β€” royal plum, wine berry, and midnight tones. Rich without being garish. Romantic without being clichΓ©.

Glassmorphism cards β€” semi-transparent card surfaces with soft shadows create depth and a sense of physical presence. The cards feel like objects you're holding, not elements on a screen.

Typography β€” elegant, slightly editorial. The prompts needed to feel written, not generated. Font choices reinforced that handcrafted quality.

Swipe animations β€” folding card transitions with tactile feedback. The physicality of the interaction was important β€” each swipe needed to feel like turning a page, not tapping a button.

Core Card Experience

How It Works

  • Enter your names and choose your vibe

  • Pick categories β€” Roleplay, Dirty Truth or Dare, Slow Burn, Intimate Questions, and more

  • Swipe through glass-style cards

  • Swipe right to complete the challenge, left to skip

The structure is intentionally minimal. No points. No timers. No leaderboard. Just two people and a deck of cards designed to open conversations that don't usually happen.

Category Selection

What I Learned Designing This

Emotion is a design material. On most products I design, I'm solving for efficiency β€” how do users complete tasks faster. On Foreplay, I was solving for atmosphere. Every decision was filtered through: does this make the experience feel more intimate, or less?

Restraint is harder than elaboration. The temptation with a bold concept is to push the visuals to match. The better move was to let the content carry the energy and keep the UI calm, refined, and out of the way.

The best interactions are invisible. The swipe mechanic works because users don't think about it. They think about the card. That's the goal β€” design that serves the moment rather than announcing itself.

Reflection

Foreplay is a side project β€” but it pushed me to think about design differently than any client project has.

When the entire product experience is emotional rather than functional, the stakes for every visual and interaction decision are higher. There's no utility to fall back on. The design either creates the feeling or it doesn't.

It's the most fun I've had designing anything. And that energy shows in the product.

Foreplay β€” a card game for couples who want to explore, connect, and reignite the spark.

Designed by Amish Srivastava β€” UX & Product Designer amishsri.framer.website

Results

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Card categories designed end-to-end

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Card categories designed end-to-end

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Card categories designed end-to-end

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Interaction model β€” swipe to complete or skip

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Interaction model β€” swipe to complete or skip

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Interaction model β€” swipe to complete or skip

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Original prompts written for real couples

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Original prompts written for real couples

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Original prompts written for real couples

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Full product designed as a solo side project

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Full product designed as a solo side project

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Full product designed as a solo side project

Client Feedback

Side project β€” no client feedback

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Myself

,

Side Project

Side project β€” no client feedback

Avatar

Myself

,

Side Project

Side project β€” no client feedback

Avatar

Myself

,

Side Project

πŸš€ Delivered 15 projects, tackled ∞ challenges πŸ‘»

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πŸš€ Delivered 15 projects, tackled ∞ challenges πŸ‘»

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πŸš€ Delivered 15 projects, tackled ∞ challenges πŸ‘»

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