Designing a Relationship Game That Doesn't Feel Cringey
Designing a Relationship Game That Doesn't Feel Cringey
A case study on building Foreplay – a couples bonding toolkit
TL;DR
Foreplay is an intimacy game and bonding tool for couples, built to encourage open communication, playfulness, and emotional connection. The challenge? Designing something fun, modern, and culturally sensitive — without making it awkward or cheesy. I built, designed, and shipped the MVP with real user feedback and traction, currently available as a digital product.
Background
Modern relationships are full of friction — not just in communication but in comfort zones around intimacy. Most bonding tools fall into one of two categories:
Cringe “truth or dare” cards with poor UX
Serious therapy apps with no element of fun
I wanted to create a product that sits in the middle — something playful, emotionally safe, and smart. That became Foreplay.
The Problem
Couples want to bond more deeply, but don’t know how to initiate the conversation
Tools are either overly sexualized or too clinical
Lack of digital-first, inclusive, and design-forward products in this space
In India (my market), conversations around intimacy are still taboo
The Solution
Foreplay is a gamified card-based experience built for couples.
Intimacy games, questions, and prompts in categories (Emotional, Flirty, Daring)
Visual-first, mobile-first design — clean, minimal, no judgment
Future expansion includes therapy tools (via Forecare)
Process
🎨 Design
Built a brand identity rooted in warmth and minimal sensuality
Used soft gradients, light shadows, and playful fonts to ease emotional friction
Developed 3 card types: Conversation, Challenge, and Discovery
🔧 Tech Stack
Designed and built in Flutter (learning in the process)
Used Firebase for data and authentication
Future scope for AI-based prompt customization
🔍 Research
Interviewed 12 real couples (some long-distance, some newly married)
Identified need for customizable intimacy — not one-size-fits-all cards
GTM & Launch
Launch Strategy
Released beta version to 20 couples
Created content series on Instagram: “Let’s Talk About...”
Collaborated with 2 relationship coaches to validate content safety
Growth Experiments
Shared cards as stories with “Tap to Play” CTA
DMs + waitlist integration for product updates
Collected real feedback via Notion forms
Outcome
100+ downloads in early beta
80% of users engaged with more than 1 game mode
Led to the creation of Forecare, a therapy booking microsite
Featured in small creator communities on Reddit + IG
What I Learned
Designing for emotion is harder than designing for conversion
Aesthetics can lower shame — visuals matter in wellness products
The “fun + safe” sweet spot is where emotional design thrives
Gamified UX works when rules are clear, flexible, and non-triggering
What’s Next
Add background music, daily bonding reminders
Offer AI-based personalization (love languages, mood)
Partner with certified therapists to expand the Forecare ecosystem
Final Thoughts
Foreplay wasn’t just a design experiment — it was a chance to learn how product, design, psychology, and branding can come together to help people feel safe being vulnerable.
If you’re building emotional design tools, let’s talk. Or try the game yourself — just don’t play it in the office. 😄